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¡ß ±³À°¼Ò°³
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C ¸¶½ºÅÍ °úÁ¤Àº C¾ð¾î, ÀڷᱸÁ¶ ¾Ë°í¸®Áò,C++ À» ÇϳªÀÇ °úÁ¤¿¡¼ ¸ðµÎ ÇнÀÇÒ ¼ö ÀÖ´Â ÅëÇÕ°úÁ¤ÀÔ´Ï´Ù.
°¢°¢ÀÇ ¿¬°è°úÁ¤À» ÅëÇÕÇÏ¿© ÇнÀÇÔÀ¸·Î½á C ¿Í C++ÀÇ º¯È¸¦ üµæÇÒ ¼ö ÀÖÀ¸¸ç, S/W °³¹ß¿¡ ¹Ýµå½Ã ÇÊ¿äÇÑ
ÀڷᱸÁ¶¿Í ¾Ë°í¸®ÁòÀÇ Àû¿ëµµ ½±°Ô ÀÌÇØÇÒ ¼ö ÀÖ½À´Ï´Ù.
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¡ß ¼±¼ö°ú¸ñ
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¡Û ÇÁ·Î±×·¡¹ÖÀÔ¹® (Çʼö)
¡Û C Programming I (±ÇÀå)
"±ÇÀå"Àº ¹Ýµå½Ã ¾Ë¾Æ¾ßÇÑ´Ù´Â °ÍÀÌ ¾Æ´Ï¶ó º¸´Ù ÁÁÀº ±³À°È¿°ú¸¦ À§ÇÑ °ÍÀ¸·Î ¿øÄ¡ ¾Ê´Â ºÐÀº ÇØ´çÇÏÁö ¾Ê½À´Ï´Ù.
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¡ß ½Ã½ºÅÛ È¯°æ
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Windows
2000/XP, Visual Studio 6.0
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¡ß ±³À°´ë»ó
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C ¾ð¾îÀÇ ±âº»ÀûÀÎ »çÇ×À» ¾Æ½Ã´Â ºÐ
C ÀÚ·á ±¸Á¶¿¡ ´ëÇÑ ÇнÀÀ» ¿øÇϽô ºÐ
Àü¹®°¡ °úÁ¤À» Áö¿ø ÇϽðíÀÚ ÇÏ´Â ºÐ
ÇÁ·Î±×·¡¹Ö ´É·ÂÀ» Çâ»ó ½Ã۰íÀÚ ÇÏ´Â ºÐ
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¡ß ±³À°±â°£
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¼ö¾÷½Ã°£ : 10:00 ~ 17:00 (1ÀÏ 6½Ã°£)
±³À°±â°£ : 20ÀÏ, 120½Ã°£
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¡ß ±³À°ºñ
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80¸¸¿ø (¡ØÁ¤¿øÃʰú½Ã ÀÔ±ÝÀÚ¼ø¼·Î Á¢¼ö¹Þ½À´Ï´Ù.)
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¡ß ±³À°³»¿ë
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Introduction to C
Language
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ÇÁ·Î±×·¥À» Â¥±â À§ÇÑ ±âº»ÀûÀÎ »çÇ×À» °øºÎ
- ÇÁ·Î±×·¥ ±¸Á¶
- Àú¼öÁØ I/O¿Í °í¼öÁØ I/O
- ¹öÆÛ¸µ
- ¿ÜºÎ º¯¼ö¿Í ³»ºÎ º¯¼ö
- Call by value¿Í Call by address
- Control Flow
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Types, Operators
and Expressions
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Data ÀÇ ¸Þ¸ð¸® Ç¥Çö
Operator µéÀÇ ±¸Ã¼ÀûÀÎ »ç¿ë ¹æ¹ý
Çü º¯È¯
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Functions and
Program
Structures
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º¯¼öÀÇ ºÐ·ù ºñ±³
- Binding
- Scope rules, Code structure, Program organization
- Macro Recursion
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Pointers and Array
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Æ÷ÀÎÅÍ¿Í ¸Þ¸ð¸®ÀÇ °ü°è
ÇüÀÇ ÇÕ¼º
- Æ÷ÀÎÅÍ¿Í ¹è¿
- Æ÷ÀÎÅÍ¿Í ½ºÆ®·°Ã³
- Æ÷ÀÎÅÍ¿Í ÇÔ¼ö
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Structures
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Structure ¿Í Function
Unions
Bit field manipulation ¿Í Bit field type
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Input and Output
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ÆÄÀÏ ¾×¼¼½º
ÆÄÀÏÀÇ µ¥ÀÌÅÍ ½ºÆ®·°Ã³
°í¼öÁØ ÀÔÃâ·Â ÇÔ¼ö
±âº»ÀûÀÎ ¶óÀ̺귯¸®
Command line argument
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Interface to UNIX system |
Àú¼öÁØ ÀÔÃâ·Â ÇÔ¼ö |
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Array and
Structure |
¼øÂ÷ ¸®½ºÆ®
´ÙÂ÷¿ø ¹è¿
Èñ¼Ò Çà·Ä |
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Stacks and
Queues |
½ºÅðú Å¥
¿øÇü Å¥
´ÙÁß ½ºÅðú Å¥ |
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Linked Lists |
´Ü¼ø ¿¬°á ¸®½ºÆ®
¿¬°á ½ºÅðú Å¥
¿øÇü ¿¬°á ¸®½ºÆ®
ÀÌÁß ¿¬°á ¸®½ºÆ® |
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Trees |
Æ®¸® Ç¥Çö
Æ®¸® Ž»ö
¾²·¹µå ÀÌÁø Æ®¸®
ÀÌÁø Ž»ö Æ®¸®
È÷ÇÁ Æ®¸® |
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Graph |
±×·¡ÇÁ Ç¥Çö
±×·¡ÇÁ Ž»ö
ÃÖ´Ü °Å¸® ¾Ë°í¸®Áò
AOV Network
AOE Network
À§»ó Á¤·Ä |
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Sorting |
¼±Åà Á¤·Ä
»ðÀÔ Á¤·Ä
Äü Á¤·Ä
ÇÕº´ Á¤·Ä
È÷ÇÁ Á¤·Ä |
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Mini-Project |
´ÙÁß ¸®½ºÆ®¸¦ ÀÌ¿ëÇÑ ¹Ì´Ï ÇÁ·ÎÁ§Æ®
- Àλç°ü¸®½Ã½ºÅÛ |
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Advanced C
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C¾ð¾îÁß °í±Þ ±â¹ý¿¡ ´ëÇØ º¹½ÀÇÑ´Ù.
StaticÁö¿ªº¯¼ö, static Àü¿ªº¯¼ö, static ÇÔ¼ö.
Internal linkage Vs External Linkage
Const Pointer
Array Pointer
Function Pointer
ÇÔ¼ö È£ÃâÀÇ ¿ø¸®(Stack Frame)
°¡º¯ ÀÎÀÚ¸¦ °®´Â ÇÔ¼ö.
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C++ Better than C
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C++¹®¹ýÁß CÀÇ ¹®¹ý°ú ´Þ¶óÁø Á¡¿¡ ´ëÇØ¼ ÇнÀÇÕ´Ï´Ù.
reference, Overloading, inline, default parameter
namespace, casting, new / delete
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OOP & Class
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C++¿¡ Ãß°¡µÈ °´Ã¼ ÁöÇâ ¹®¹ýÀÎ class¿¡ ´ëÇØ ¹è¿ó´Ï´Ù.
OOP °³³ä, class, »ý¼ºÀÚ, ¼Ò¸êÀÚ, º¹»ç »ý¼ºÀÚ
¾èÀº º¹»ç, ±íÀº º¹»ç, ÂüÁ¶ Ä«¿îÆ®
static ¸â¹ö, const ¸â¹ö, ¿¬»êÀÚ ÀçÁ¤ÀÇ, »ó¼Ó
½º¸¶Æ® Æ÷ÀÎÅÍ, ÇÔ¼ö °´Ã¼
´ÙÇü¼º, ĸ½¶È, »ó¼Ó¼º¿¡ ´ëÇØ ¹è¿ó´Ï´Ù.
Ç¥ÁØ ÀÔÃâ·Â, ÆÄÀÏ ÀÔÃâ·Â
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Generic & STL
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C++ ÀÇ Ç¥ÁØ libraryÀÎ STLÀÇ ¿ø¸® ¹× »ç¿ë¹ýÀ» ÀÍÈü´Ï´Ù.
iterator, functor, binder, predicator, not, function adapter
sequence container, associative container, container adapter
algorithm function
generic programming
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Design
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°´Ã¼ÁöÇâ ¼³°è±â¹ýÀ» ¹è¿ó´Ï´Ù.
composite, aggregation, association
control class
MVC(model, view, controller)
singletone, observer, strategy, factory, prototype
application frame work
smart pointer
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¡ß °í¿ëº¸Çè ȯ±Þ¾È³» (ÀçÁ÷ÀÚ ´ë»ó) |
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\800,000 |
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| * 300ÀÎ ÀÌ»ó ´ë±â¾÷¿¡ Á¾»çÇϽô ºÐµéÀº ȸ»çȯ±ÞÀÇ °æ¿ì À§ ȯ±Þ¾×ÀÇ 80%±îÁö Áö¿øÀÌ °¡´ÉÇÕ´Ï´Ù. |
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